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Speed 270 攻撃の要となるStunSkill SBが強い SBのおかげでハラスにきたHeroにプレッシャーをかけることができるが 無駄打ちしてるとHPが多いだけのfootmanと化すため使用タイミングは選んだほうがいい mkを使用する場合はsurroundskillも多少あるといい MKを使用する場合のお勧めMAPはMV.Lv3にしやすいMAP ただしAMのほうが基本的に優れている(と専らのうわさ surrondUMSを作ったので欲しい方はどうぞ MK surround.w3x [http //www23.atwiki.jp/warcraft/pub/] 全Heroに共通するがMelleなため前線でダメージをくらい安く、 またモデルがFootmanと似ているのでクリックしにくいなど操作の面で若干使いにくい。 死んでしまうと後一発のところで敵に逃げられるなどMicro勝負でジリ貧になる可能性もあるため しっかりと回復する操作を行いたい。 基本は攻撃スキルとBashを伸ばしていくのが無難 Ultimateは微妙というか覚える前に試合が決まる可能性が大。 性能はUltiとしては微妙。DHのLv6のように試合をひっくり返すレベルではない. Storm Bolt A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req 1 N/A 9 sec. 75 60 Unit Air, Ground, Enemy, Neutral 100 damage and 5 (Hero 3) second stun 1 2 N/A 9 sec. 75 60 Unit Air, Ground, Enemy, Neutral 225 damage and 5 (Hero 3) second stun 3 3 N/A 9 sec. 75 60 Unit Air, Ground, Enemy, Neutral 350 damage and 5 (Hero 3) second stun 5 Thunder Clap Slow効果は変わらず.Lv1だけとるのもあり Slams the ground, damaging nearby enemy units. Units are also slowed for the duration listed below. Level Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req 1 5 (3) sec. 6 sec. 90 N/A 25 Ground, Enemy 60 damage, Movement Speed Slowed 50%, Attack Rate Slowed 50% 1 2 5 (3) sec. 6 sec. 90 N/A 30 Ground, Enemy 100 damage, Movement Speed Slowed 50%, Attack Rate Slowed 50% 3 3 5 (3) sec. 6 sec. 90 N/A 35 Ground, Enemy 140 damage, Movement Speed Slowed 50%, Attack Rate Slowed 50% 5 Bash (Passive) Gives a chance that the Mountain King s attack will do 25 bonus damage and stun his opponent for 2 seconds (1 second for Heroes). Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req 1 N/A N/A None N/A Unit Ground 20% chance, damage +25, 2 (Hero 1) second stun 1 2 N/A N/A None N/A Unit Ground 30% chance, damage +25, 2 (Hero 1) second stun 3 3 N/A N/A None N/A Unit Ground 40% chance, damage +25, 2 (Hero 1) second stun 5 Avatar (Ultimate) Activate Avatar to temporarily give the Mountain King 5 bonus armor, 500 bonus hit points, 20 bonus damage and spell immunity. Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req N/A 60 sec. 180 sec. 150 N/A Personal Self +5 Armor, +500 hit points, +20 damage, spell immunity 6 Avatar Information Avatar is very useful. Be sure to use it whenever possible but don t waste it. This ability is great when sieging an enemy base with large amounts of towers, as the bonus hitpoints and armor make the Mountain King an excellent meat shield. Remember, you can still cast Holy Light on an Avatared Mountain King.
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Market Synopsis According to MRFR, the Sales Performance Management Market Growth is expected to grow at a CAGR of 16.6% during the forecast period and reach USD 9.34 billion by 2027. Market Highlights The demand for sales performance management has begun to develop over the past few years and a substantial growth rate is anticipated in the coming years. Sales performance management supports retail, banking and financial services, manufacturing, IT and telecommunication, and other sectors in their revenue fuctionality. The major factors contributing to the growth of the market are the growing adoption of Bring-your-own-devices (BYOD) by companies and the the demand for improved channel and efficiency of sales. The other considerations are the need for metrics based sales tools, and the need for process experience and channel performance indication. The limited knowledge of the tools for sales performance management is proving a constraint to this market. An opportunity for such solutions is the increasing incorporation of integrated platforms/products into enterprise sales functions. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/7476 Segmentation The global market for sales performance management is segmented into part, mode of delivery, size of organization, vertical and region / country. The global sales performance management is segmented by part into products and services. However, the Services section is divided into incentive compensation management, geographic management , business planning and tracking, market analytics and others. Furthermore, the Services segment is divided into consulting, implementation , training and support and management services. The global monitoring of sales output is segmented into on-premises and cloud by delivery mode. The global sales performance management is segmented by organizational size into small and medium-sized enterprises ( SMEs) and large corporations. The global sales performance management is segmented vertically into telecommunications and IT; retail; health and pharmaceutical; manufacturing; banking, financial and insurance (BFSI); travel and hospitality; transport and logistics; and others. Regional analysis Sales performance management business regional research is examined for North America, Europe , Asia-Pacific and the rest of the world (including the Middle East, Africa , and Latin America). North America is projected to have the largest market share during the forecast period amongst the regions listed. The high demand for sales performance management software from technologically advanced industries such as BFSI and Telecom and IT in North America is expected to raise the market size. Europe is expected to follow North America, in terms of market size. The increasing demand for better distribution channel and company results in Europe, as well as the growth of numerous US-based sales performance management software companies in Europe, are key reasons for Europe s second-largest market share. Asia Pacific is projected to have the highest growth rate as demand is expected to increase by 16.2 per cent over the 2018 to 2023 forecast period above the global CAGR. Emerging countries such as India and China are increasingly driving the sales performance management market across various sectors including BFSI, IT and Telecom, manufacturing, and retail. Rest of the World — Latin America and Middle East Africa are projected to give vendors various opportunities as sales success management systems are yet to be implemented in most countries. Competitive Dynamics Some of the major players are Salesforce.Com, Inc. (US), SAP AG (Germany), Synygy, Inc. (US), Xactly Corporation (US), Oracle Corporation (US), IBM Corporation (US), Callidus Software, Inc. (US), Microsoft Corporation (US), Axtria Inc. (US), Optymyze (US), Iconixx Corporation (US), Nice Systems Ltd. (US), Anaplan, Inc. (India), and Performio Solutions Inc. (US). The major strategies adopted by most of the players are collaborations, partnerships and agreements, and new product releases. Browse Complete Report @ https //www.marketresearchfuture.com/reports/sales-performance-management-market-7476 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Playthings can provide her or him several fulfillment as well as maintain Maplestory Mesos thoughts in the licking in addition to gnawing for a while, however she or he nevertheless requirements a little bit of conversation together with you following every single day to fulfill their interpersonal needs. Any type of much less as well as he ll return to their dangerous regimen once again. Playthings can provide her or him several fulfillment as well as maintain a href="http //www.wly.com/" strong WOW Gold /strong /a thoughts in the licking in addition to gnawing for a while, however she or he nevertheless requirements a little bit of conversation together with you following every single day to fulfill their interpersonal needs. Any type of much less as well as he ll return to their dangerous regimen once again. In the event you anticipate your self the shortcoming in order to connect to him or her often throughout their go to, consider putting him or her the day-care center, specifically for dogs. Provided, the costs tend to be absolutely nothing to be able to smell through, along with your dog s feasible roomie is probably not simply because enjoyable simply because you would like. Nonetheless, you realize he s inside (pretty) secure fingers and you will be properly looked after. Ultimately, you will need to assess the pros and cons as well as select by yourself. The power effectiveness of the whole home is very important whenever choosing a good aside grid plan. This could imply making use of energy-efficient electric equipment, sustaining your home free from any type of leakages, getting proper insulation materials a href="http //www.wly.com/" strong Buy WOW Gold /strong /a , establishing the gray h2o administration program as well as following many other energy-saving measures every single day. Certainly, heading aside the grid just like a loved ones must greatly be described as a combined work. Each and every person may need to carry out their very own component within protecting electrical energy and really should think about the same obligation within doing this.
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Chromis sp2(トウカイスズメダイsp 若魚) 秋の浜 -65m Chromis sp2(トウカイスズメダイsp 若魚) 秋の浜 -55m Chromis sp2(トウカイスズメダイsp 幼魚) 秋の浜 -45m
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Small MonstersSlime Mushroom Porifera Urchin Puppy Puppet Large MonstersContaminated Slime Contaminated Puppet Ground Snake Contaminated Urchin Contaminated Mushroom The Fool The Fire Fox Small Monsters Slime This monster will slowly slither towards the player whenever they enter its attack range,and attempt to damage them by either pouncing onto them or try to restrain them by attaching itself onto Noel's body at formidable speed. While weak on its own and can be easily disposed of, a swarm of them can easily overwhelm their target and corner them with the aforementioned grabs and pounces. Players can take them out safely with ground bombs and white arrow in the early game. Mushroom This monster will enter guard mode when the player approaches , and release sleeping gas with gas bombs in long range engagements. Shotgunning can take out a guarding mushroom with ease. When it is running low on mana, it will try to pluck out surrounding magical plants and absorb the mana resided within, and continues disrupting the player with gas bombs once revitalized. Porifera This close cousin of mushrooms will defend themselves with tornado and slowly close in onto the player when being pursued. Tornado can inflict confusion, and has great vertical reach. It also has the ability to heal its allies if left ignored. it is extremely vulnerable to shotgunning. Urchin The surprisingly common urchin will hover in mid-air and can deal direct damage upon contact, and will fire spikes at random intervals. Even though shielding can keep them at bay without hassle, players can be heavily wounded and knocked back by urchins' surprise dash attack if they let their guard down. Each of their attacks costs a vast portion of their mana, but they will actively seek out magical plants to refill their stamina when they have almost exhausted their mana. Puppy Even though this monster has a lovable name, it is a repulsive abomination mainly composed of tentacles and infested with worms. It shifts across the battleground with swiftness and moves erratically, so it can be challenging to land spells such as the white arrow on this monster. Sometimes, it may pounce forward and attempt to restrain the player like a playful dog. When it successfully pins down the player, it will extend its tentacles and absorb mana from its victim. If Noel has her limbs held in place by multiple monsters during the attack, players can only watch while Noel's legs are being shamefully pried apart and having her body toyed and tainted by the monsters; It becomes near impossible to break free once that occurs. When their body swells up and is wrapped around by worms, any damage they receive will be nullified as only their mana pool will be damaged instead of their actual health in that state. It is possible to one-shot them with energy ball as it does two hits, one from the direct impact, and one from the explosion. Puppet A tiny monster that reassembles a puppet. It will get close to the player and hurl rocks at them. But the projectile cannot reach some high-up places, it may even trip and fall on uneven terrains. They will die on spot whenever their mana is depleted. It will make different kinds of machinery, such as Homing Missile, ice、electric、Flame、thrower, Wooden Horse, jamming bit. If the puppet takes damage during the production process, the machine's production can be interrupted. Once completed, it will act as an enemy. Large Monsters Contaminated Slime A slime that is greatly enlarged and strengthened due to contamination. Swallowing will be its primary method of attacking at close range while going for aggressive ground pounds in longer ranges that is capable of dealing a massive chunk of damage if the player is being cornered. If the player fails to get away after being held by this monster, Noel will be vored alive and may have a chance to be incubated. When incubated, eggs may be hatched and forced out of Noel's womb if the player frequently casts spells while this status is active. The player will be entirely halted when the slimes are being discharged from Noel, which can put them in grave danger when in combat. Contaminated Puppet A.K.A The Golem. Its large body frame naturally means that it poses more threat than its smaller brethren. Even though its attacks are as simplistic as swinging its ginormous club around, it is still a deadly enemy to Noel, who is considered physically weak and deemed incompetent in battles nonetheless. It still lacks reliable means to attack straight up despite its enhanced physique. However, it tends to avoid spawning in areas that have elevations between surfaces. It is especially dangerous when encountered in a flat, enclosed area. Ground Snake Covered in a durable shell, normal spells can barely do any harm to it. It can deflect incoming spells and attack with tail whips. It will also burrow into the ground, and tries to restrain the player from below. Since it cannot sense dangers above while buried, it can be baited out with ground bombs which can temporarily stun it, giving the player an opportunity to attack. Contaminated Urchin Instead of hovering, this enormous specimen of the urchin family has adapted to fighting on land by moving along the surfaces, and will drop down onto the player when being above them. The player will get trapped by its spikes if comes in direct contact while receiving continuous damage. The properties of this monster make it inadvisable to get into close quarter engagements with it, but its predictable pattern makes them susceptible to spells. Contaminated Mushroom DETAWANE!! (THERE IT COMES!!) A gigantic mushroom under the effects of contamination, boasting its massive body and high agility brought by its quick hops, it can even back step away from the player. Its attacks consist of discharging high amount of sleeping gas, and pouncing in mid-ranges. Even though it does not have any destructive attacks in its arsenal, the player can be placed in danger when they come in contact with red spore, which contains leech seeds within and having their HP gradually drained. The only sensible course of action when infected by the spore is to try killing it quickly to avoid any further damage. ※ It got nerfed after the v0.20c patch due to its overwhelming power. ※ Even Hashino Mizuha, one of the game's developers, was defeated twice by this monster on the game-play test stream aired on 5/6. The Fool A monster that travels across the air. Mainly relies on lightning spell for attacking. It will warp around to evade incoming attacks and projectiles. The lightning spell can be deflected back to the sender with shield bash before being casted, It will no longer warp whenever its mana runs dry, leaving it to the player's mercy. The Fire Fox * The closest thing one can get for a boss in the current build of this game as it is highly dangerous; Engage it at your peril. It is capable of converting its mana into flames and manipulating them for both defense and attack; Having the flame orbiting around it like spirits for protection, and fight by either spewing fire towards the player, or launching magical napalms that will leave behind a trail of fire which can set Noel ablaze after the initial explosion. It is not uncommon to see it disengage in combat and pluck magical plants, as most of its attacks consume a large amount of its mana.
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時は既に西暦2500年を迎えた。 それほどの時が経ったのだが、それにもかかわらず生活水準は二十一世紀初頭と大差なかった。 その要因となったのは戦争から生まれた破壊。 そして、地球へ落下したひとつの隕石であった。 人々は、地球から宇宙へ住みかを探し、宇宙にいくつものスペースコロニーを建造した。 そういったところでの科学の発展はすさまじかったのだ。 そして、戦争もまた、科学の発展にはつきものである。 これまで、いくつもの戦争が巻き起こった。 ここ数十年、その隊列にあらたな力が加わった。 人型兵器の登場である。 遺跡から発見された人型兵器―――アレサ。 それを元に開発された汎用人型兵器ネクスト。 それをより扱いやすく性能をダウンしたノーマル。 地球の技術のみで作られた作業用乗り込み式ロボットMT。 そこから、更なる兵器が生まれる。 モビルスーツ。 ノーマル・ネクストの総称―――アーマードコアよりも大型の人型兵器。 当時地球からもっとも遠いスペースコロニー「サイド3」にて、それが始めて開発された。 サイド3、地球に対しての独立戦争、後に「一年戦争」とよばれる戦争の幕開けであった。 それからいくつもの時、いくつもの戦争をめぐり、兵器は多くの進化を遂げた。 そして人も、未だに争いを止めようとなどしなかった。 新たな脅威が、外から迫ってきているということを、知るものは少ない―――― Chronicle Chronicle用語・設定辞典 に戻る
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The Abyss Chronicles (Patch 2) - Preliminary Patch Notes Part3 (Part1 / Part2) KNOWN ISSUES As this is a preliminary build of The Abyss Chronicles (Patch 2), there are some existing issues which players should be aware of これはアビスクロニクル(パッチ2)の準備的なビルドですが、既知の問題があるので、プレイヤーの皆さんは知っておいてね。(はーと NPCs 2008/6/16 Build2 The Test Center Vendor who will offer Skill Scrolls on Test Center is not implemented in this build (may be resolved shortly).TCでスキルスクロールのベンダーがいるが、まだ実装していない。(まもなく解決されるかも) NPC Alay Penn shows quest marker for players who are too low of level to begin the quest.レベルが低すぎてクエストを開始出来ないプレイヤーのために、NPC Alay Pennはクエストマーカーを表示する。 Sound A new Focus weapon (Cabalist) does not have firing nor impact sounds.Focus(Cabalist用武器)から。発射や衝撃的な音はなくなった。 Skills 2008/6/16 Build2 Characters can get stuck in their attack animation.攻撃のアニメーションがスタックする。 2008/6/16 Build2 Blademaster Surges are not activated with one-hit melee kills.一回の攻撃でモンスターを倒すと、BMのSurge系のスキルが発動しない。 2008/6/16 Build2 Shield Wall skill lists its Rate of Use as 30 seconds when it is actually 15 seconds.GuardianのShield Wallの説明の記載には、クールダウン 30秒 とあるが実際は 15秒。 2008/6/16 Build2 Darkform stance, animations, and weapons cannot be seen by other players.SumのDarkformで、状態・動作・武器が他プレイヤーには見えない。 2008/6/16 Build2 Darkform transformation is missing sound effects.Darkformで変身しても SE がない。 Some new skills have placeholder icons.プレースホルダー(前もって場所が準備されている?)アイコンのある新スキルがある。 The following Blademaster skills still have their Patch 1.3d properties 以下のブレードマスターのスキルは、1.3d のまま。 Crosscutter Sword Typhoon Angelic Orator Aura of Deflection Items 2008/6/16 Build2 Many mods are missing their inventory icons. They appear correctly when placed in a mod slot.アイコンが消えている mod が数多くあるが、、modスロットに入れると正しく表示される。 2008/6/16 Build2 Item images are truncated in Transmogrifying Cube.Transmogrifying Cube にアイテムを入れると、アイテムの画像が切り捨てられる。 The new armor sets for each faction have intrinsic properties that are implemented but do not display yet.それぞれのファクションの新アーマーセットには、内部にプロパティが実装されているがまだ表示はされていない。 Generic cursed rings (Opal, Runic, Stone) cannot be cleansed.呪われたリング(Opal/Runic/Stone)は、まだ浄化できない。 Cleansed rings cannot be traded to non-subscribers (this is not as intended).浄化されたリングは、non-subsriber でもトレード可能。 Parliament Square/Abyss Levels PRD portals cannot be created in Parliament Square.Parliament Squareで、PRDのポータルを出すことは出来ない。 Players cannot take the portal back to Templar Base from Parliament Square.プレイヤーは、Parliament Square から Templar Baseへポータルを出すことは出来ない。 PvP/Capture The Flag 2008/6/16 Build2 Player cannot respawn if the opponent exits the game while the player is dead.プレイヤーが死んでいるときに、相手がゲームを抜けると復活できない。 Duel mode will still be active after returning to Parliament Square from a duel. Player characters cannot join or create Capture the Flag matches in Nightmare difficulty games. Matches names are not yet displayed in the match dialog. Instead they are all named “KEVIN, FIX THIS”. Match parameters, such as level limitations, are ignored when creating a match. Abyss/Parliament Square/Quests The landscape of the Abyss may cause camera troubles due to pathing/boundary walls.アビスの風景は、道や境界の壁のためにトラブルを引き起こすかもしれない。 Talox doesn t drop any items when killed.Taloxを倒してもアイテムは落とさない。 After all Lieutenants are spawned, Talox will die from killing only one of the Lieutenants.すべての Lieutenant 出現後に Lieutenant を一人を倒すと、Taloxは死ぬ。 The method for resetting hellrifts is disabled. Players must log off/on to reset hellrifts.ヘルリフトをリセットする方法は不可能になった。今後プレイヤーは relog してリセットしなければならない。 If party members go into separate hellrifts they see each other s "Escape the Hellrift" message.パーティメンバーが分かれたヘルリフトにいる場合、"Escape the Hellrift"のメッセージが表示される。 Clearing a hellrift in the Abyss quest prevents the player from reentering Parliament Square.アビスクエストでヘルリフトを掃除すると、Parliament Squareには入れない。 NPC Titus transmission of how many hellrifts are closed is missing text.NPC Titusの "transmission of how many hellrifts are closed" は、間違った文章。 Abyss bosses respawn automatically after completing the Abyss quest.アビスクエストを終了した後に、自動的にアビスのボスが出現する。 Player is spawned on the wrong side of East Treasury and Middlesex Guildhall in Parliament Square.Parliament Square の East Treasury や Middlesex Guildhall の間違ったサイドにプレイヤーは出現する。 Achievements 2008/6/16 Build2 Weapons and Armor can still be used after un-equipping Attribute-granting Achievement Rewards.装備を脱いでも、Achievement Rewardで得られるAttributeが使われている。(?) 2008/6/16 Build2 The "Ravager Reaper" Title is rewarded for killing Stalkers.Ravager Reaperというタイトルが、Stalkerを倒すことによって得られる報酬になっている。 2008/6/16 Build2 Attributes given by Achievement Rewards are reset when zoning between instances.インスタン間を移動すると、Achievement Reward で得たAttribute がリセットされる。 2008/6/17 削除 Item-related achievements (ex mod twenty items) cannot be achieved by new characters.新規に作成したキャラクターでは、一部のアイテム関連の Achielvement は達成できない。 2008/6/17 削除 Level 10 and Level 20 achievements are listed in the game but will be taken out in next Build.Lv10やLv20の Achielvement は、このビルドでは記載されているが、次のビルドで削除される。 2008/6/17 削除 The "Speedster" achievement will be removed in the next build of Patch 2."Speedster"は、次のビルドで削除される。 2008/6/17 削除 Achievement rewards are given retroactively.Achielvementは過去に遡って遡って適用される。 Shared Stash Cannot use Shift-Right Click to move items from inventory into Shared Stash for Elite and Hardcore Elite.Elite/Hardcore Eliteのキャラクターは、Inventryのアイテムを Shift + R-Click で共有倉庫に移動できない。 Stack amounts are not displayed in Shared Stash for Elite, Hardcore, and Hardcore Elite.Elite/Hardcore Eliteでは、共有倉庫にあるアイテムのスタック数が表示されない。 Monsters Fulcrum (Abyss boss) is broken in the Abyss quest.アビスクエストのボス、Fulcrumは壊れている。 Talox s (Abyss boss) "summoning rope" ability does not display properly.アビスのボス、Taloxの能力 "summoning rope" は適切に表示されない。 Riftwarrior Enforcers slide before doing their Charge attack.Riftwarrior Enforcerは、突撃する前にスライドする。 Riftwarrior Gunners sometimes spawn without weapons.Riftwarrior Gunnerは、武器を装備せずに出現することがある。 Monsters do not attack if the player is standing in a cubicle (East Treasury and West Treasury).プレイヤーが East Treasury や West Treasury といった小部屋?の中に立っている時、モンスターは攻撃しない。 Fallen Savage Fiends frequently jump off the Abyss level.Fallen Savage Fiend は、アビスのレベルから頻繁に飛び降りる。 Fiend Tanks are not balanced (too hard).Fiend Tankは、バランス調整されていない。(非常に硬い) Guilds 2008/6/16 Build2 Guild-promoting a character that from a different guild results in a game crash.他のギルドから guild-promote されるとクラッシュする。 2008/6/17 削除 Only Guild Leaders can invite players into their guild.ギルドリーダーだけが、プレイヤーをギルドに加入させることが出来る。 2008/6/17 削除 Guild Leader rank is not reassigned when the Guild Leader leaves the guild.ギルドからギルドリーダーが抜けたとき、ギルドリーダのランクは譲渡できない。 User Interface Quest items can be linked into chat.チャット上でリンクが張れる 2008/6/16 Build2 Items aren t linked in chat when using Shift + Left Click.アイテムリンクのショートカット、Shift + Click が機能していない。 2008/6/17 削除 The Invite UI in the Guild window is misaligned.ギルドウィンドウの invite の UI の並びは間違っている。 2008/6/17 削除 The Title Bar drop-down UI doesn t extend to the bottom.タイトルバーのドロップダウンUIは、下に伸びない。 Emotes 2008/6/16 Build2 The animation for the /wave is too fast./wave のアニメーションが早すぎる。 2008/6/16 Build2 Emotes for Male Summoners in Darkform are not working properly.男性のサモナーが、ダークフォームに変身しているときに、正しく機能していない。 Consignment House 2008/6/17 削除 Text in the Listing pane can overrun the UI.部分ウィンドウのテキストが、UIからはみ出ている 2008/6/17 削除 The current listing duration for all items is seven days.すべてのアイテムの売買時間は、7日。 2008/6/17 削除 The Consignment House is for all players. However, the Consignment House location in Templar Base is not working in this build. 2008/6/17 削除Consignment House は、すべてのプレイヤーが利用できる。しかしこのビルドでは、Templar Baseの方は機能していない。 2008/6/17 削除 The Consignment House is presently not listing miscellaneous items. Posting consumable items such as Analyzers, Adrenaline Pills, and Health Injectors will yield in them not appearing on the Consignment House.その他のアイテムとして、AnalyzersやAdrenaline Pills、Health Injector等の消費系アイテムがあるが、Consignment Houseでは適切には表示されない。 Duplicate item names appear in the search list.複製アイテムの名前?は、サーチリスト表示される。 2008/6/17 削除 Hitting the left or right arrows in the Asking Price pane makes the cursor jump two spaces.価格ウィンドウで左右の矢印を押して、? Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
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index Magic and the Spell System Wizard Spells Priest Spells Schools of Magic Magic and the Spell System Some of the most powerful weapons player characters have at their disposal in the AD D game are magical spells. Through spells a player character can call lightning out of the sky, heal grievous injuries, hurl explosive balls of fire, and learn secrets long forgotten. At the levels of characters in Baldur’s Gate, magic and spells are somewhat more modest (only 1st- through 4th-level spells are learnable, though some 4th- and 5th-level spells are available for use via scrolls and by NPC’s). Not every character is capable of casting spells, however. Wizards (including specialists) and priests (or their cousins, the druids) can cast Wizard and Priest spells, respectively. A few character classes have a limited ability to cast spells in addition to their other attributes. Regardless of their source, all spells fall into the categories of Wizard or Priest. Wizard Spells Wizard spells range from spells of simple utility to great and powerful magics. Although characters can use spells, the workings of magic are dimly understood at best. For the most part, it is enough to know that ”when you do this, that happens.” Casting a wizard spell is a complicated ordeal. First, a wizard can only use spells from his spell book. Beginning wizards start with only a few basic spells; over time, they obtain spell scrolls to add to their magical knowledge. (To add the spell found on a scroll to his spell book, the wizard must scribe it into the book – this is done from the Item Information page, which is brought up by R-clicking on a spell scroll). A wizard’s mind can comprehend only a certain number of spells. The number of spells he can have in his book is limited by his Intelligence. Ultimately, it is daily spell memorization that is most important. Every day, the wizard must memorize spells from his spellbook. To draw on magical energy, the wizard must shape specific mental patterns in his mind. He uses his spell book to force his mind through mental exercises, preparing it to hold the final twisted patterns. This process is called memorization. Once a wizard memorizes a spell, it remains in his memory (as potential energy) until he uses the prescribed words, motions, and components to trigger the release of the energy. Upon casting, the energy of the spell is spent, wiped clean from the wizard’s mind – lost until the wizard studies and memorizes that spell again. The number of spells a wizard can memorize is given by his level; he can memorize the same spell more than once, but each memorization counts as one spell toward his daily memorization limit. Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then must spend time studying his spell book. Spells remain memorized until they are cast or wiped from the character’s mind at the spell memorization screen. Priest Spells The spells of a priest, while sometimes having powers similar to those of the wizard, are quite different.The priest’s role, more often than not, is as defender and guide for others. Thus the majority of his spells work to aid others or provide some service to the community. Few of his spells are truly offensive, but many can be used cleverly to protect or defend. The knowledge of what spells are available to the priest becomes instantly clear as soon as he advances in level.This knowledge and the power for the spells themselves are bestowed by the priest’s deity. Priests memorize their spells in a similar way to wizards, but they do not have to use a spell book. Instead, once they gain access to a level of spells granted by the powers they worship, they can memorize any spells from the priest spells in this level, up to their maximum memorizable number of priest spells. Priests must pray (this is done when the party rests, much as a wizard memorizes spells when the party rests) to obtain spells. Schools of Magic Although all wizard and priest spells are learned and memorized the same way, they fall into nine different schools of magic. A school of magic is a group of related spells. Abjuration spells are specialized protective spells. Alteration spells cause a change in the properties of some already existing thing, creature, or condition. Conjuration/Summoning spells bring something to the caster from elsewhere. Conjuration normally produces matter or items from some other place. Summoning enables the caster to compel living creatures and powers to appear in his presence or to channel extraplanar energies through himself. Enchantment/Charm spells cause a change in the quality of an item or the attitude of a person or creature. Enchantments can bestow magical properties on ordinary items, while charms can unduly influence the behavior of beings. Divination spells enable the wizard to learn secrets long forgotten, to predict the future, and to uncover things hidden or cloaked by spells. Illusion spells deceive the senses or minds of others. Invocation/Evocation spells channel magical energy to create specific effects and materials. Invocation normally relies on the intervention of some higher agency (to whom the spell is addressed), while evocation enables the caster to directly shape the energy. Necromancy is one of the most restrictive of all spell schools. It deals with dead things or the restoration of life, limbs, or vitality to living creatures. Offensive spell icons are red, defensive spell icons are blue, and information spell icons are white.
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原曲:東方怪綺談/The Last Judgement サークル 「 Alstroemeria Records 」 Arranger:Masayoshi Minoshima Vo:nomico Remixed:Tsukasa ( Sound Online ) [歌詞] 思い出す あの時の 悲しかった 自分を 温もりを 感じても その場から 逃げてた 思い出す あの時の 悲しかった 自分を 温もりを 感じても その場から 逃げてた See into long dream too those days of me in my mind roam around for escape I feel a pain from time to time.Forget. But I don t sure forever. I can t without you.It is fact of mine? So I don t sometimes happens like that see into dream those days of me.Escape. Wipe out I Can t it. My "Last Judgement" もう2度と 戻らない 決めていた はずだった 問いかけに 戸惑いを 隠せずに 彷徨う もう2度と 戻らない 決めていた はずだった 問いかけに 戸惑いを 隠せずに 彷徨う 思い出す あの時の 悲しかった 自分を 温もりを 感じても その場から 逃げてた I feel a pain from time to time. 名前 コメント Forget. But I don t sure forever. see into dream those days of me. Escape. Wipe out I Can t it. My "Last Judgement
https://w.atwiki.jp/achiev-solo/pages/21.html
Prince Caspian - The Chronicles of Narnia 項目数 50 総ポイント 1000 難易度:★☆☆☆☆ 1周目で取り損ねた実績は全てステージセレクトで取れる。また、全実績オフラインで解除が可能。ただし、協力プレイの実績解除にコントローラが2つ必要。 Coastal Guardian Fend off the Telmarine ships.Telmar船の攻撃を払いのける 10 Cair Paravel Custodian Rescue Queen Susan s Horn from the throne room.謁見室からSusan女王の角笛を取り戻す 10 Gigantic Allies Defeat the archers that are threatening Cair Paravel.Cair Paravelを脅かす弓兵を倒す 10 Stemming The Telmarine Tide Seal the doors and escape Cair Paravel.Cair Paravelの扉を閉鎖して脱出する 10 A Pyrrhic Victory Escape Cair Paravel with Queen Susan s Horn.Susan女王の角笛と共にCair Paravelから脱出する 35 Siege Weapon Destruction Use the giants to destroy the catapults in Cair Paravel.Cair Paravelで巨人達を使って投石器を破壊する 10 Cave Dweller Work through the cavern to find a grapple.洞窟を通り抜け、ひっかけ鉤を発見する 10 Father Christmas Gifts Explore the treasure rooms and find the Pevensie s clothes and gifts.宝物庫を探索し、Pevensieの服と贈り物を発見する 10 River Retrieval Rescue Trumpkin from the water.溺れるTrumpkinを救出する 10 Feral Forest Find a safe route through the woods.森を抜ける安全な路を見つける 10 Ruins Revealed Complete the entire Cair Paravel Ruins area.Cair Paravel Ruinsのエリア全てを完了する 35 Gryphon Flight Use gryphons to take out the turret sentries.グリフォンを用いて塔の番兵を倒す 10 Silent Sentries Defeat the sentries along the castle walls.城壁に配置された番兵を倒す 10 Liberation Rescue Cornelius from the dungeons of Miraz s Castle.Mirazの城の地下牢からCorneliusを救出する 10 Bell Tower Rescue Rescue Edmund and Trumpkin from the bell tower.鐘の塔からEdmundとTrumpkinを救出する 10 Surreptitious Arrival Complete all of the areas within Miraz s Castle Infiltration.Miraz s Castle Infiltrationのエリア全てを完了する 35 Small Is Big Reach the control room to let the Narnian army in.ナルニア軍を招き入れるために制御室に辿りつく 10 Portcullis Peril Open the portcullis and let the Narnian army in.城門を開いてナルニア軍を招き入れる 10 Courtyard Pugilist Battle through the courtyard to get to Peter.中庭を戦って抜け、Peterと合流する 10 Tyrus The Brave Reach King Miraz by scaling the castle terraces.城のテラスをよじ登りMiraz王のもとに辿りつく 10 Stable Rescue Rescue Cornelius from the stables in Miraz s Castle.Mirazの城の厩舎からCorneliusを救出する 10 Valiant Escape Complete all of the areas in Miraz Castle Assault.Miraz Castle Assaultのエリア全てを完了する 35 Approach To The How Complete the Approach to Aslan s How area.Approach to Aslan s Howのエリアを完了する 10 Lucy s Escape Help Lucy escape on horseback from the How.LucyがHowより馬で脱出するのを助ける 10 Smash The Pane Defeat the White Witch.White Witchを倒す 10 Miraz Vanquished Defeat King Miraz in the combat ring.戦いのリングでMiraz王を倒す 10 Defense Of The How Successfully complete all areas in and around Aslan s How.Aslan s Howのエリア全てを完了する 35 Conqueror Of Lord Gregoire Defeat Lord Gregoire in battle.Gregoire卿を戦闘で倒す 10 Into The Cistern Find a way into the secret cistern in Aslan s How.Aslan s Howの秘密の貯水池への道を発見する 10 A Cunning Plan! Collapse the battlefield by destroying the support pillars.支えの石柱を壊し、戦いの場を崩落させる 10 Conqueror Of Lord Glozelle Defeat Lord Glozelle in the Cistern.CisternでGlozelle卿を倒す 10 Surprise Attack Rescue Prince Caspian on the battlefield of Beruna.Battlefield of BerunaでCaspian王子を救出する 10 Nature s Vengeance Take control of the trees and destroy the Telmarine army.木々をコントロールしてTelmar軍を打ち倒す 10 Aslan s Gift Rid Narnia of the TelmarinesナルニアからTelmar軍を追い払う 70 Junior Treasure Hunter Open 10 bonus chests in single or co-op play.シングルプレイか協力プレイで、10個のボーナス宝箱を開ける 10 Treasure Hunter Open 25 bonus chests in single or co-op play.シングルプレイか協力プレイで、25個のボーナス宝箱を開ける 25 Senior Treasure Hunter Open 50 bonus chests in single or co-op play.シングルプレイか協力プレイで、50個のボーナス宝箱を開ける 50 Treasure Hunter Extraordinaire Open 75 bonus chests in single or co-op play.シングルプレイか協力プレイで、75個のボーナス宝箱を開ける 75 Treasure Meister Open ALL bonus chests in single or co-op play.シングルプレイか協力プレイで、すべてのボーナス宝箱を開ける 100 My Body Is A Temple Upgrade your health fully in the game.体力を最大までアップグレードする 40 Find A Friend Play 5 missions in co-op play.協力プレイで5つのミッションをプレイする 15 Fun With Friends Play 15 missions in co-op play.協力プレイで15のミッションをプレイする 40 Caspian s Retribution Seek vengeance from 200 Telmarine soldiers.200人のTelmar兵に復讐を果たす 20 Girl Power Defeat 75 Telmarines as Susan.Susanとして75人のTelmar兵を倒す 20 Remarkable Rodent Defeat 25 enemies as Reepicheep.Reepicheepとして25体の敵を倒す 15 Trumpkin s Delight Defeat 50 Telmarines as Trumpkin.Trumpkinとして50人のTelmar兵を倒す 15 Equestrian Antics Defeat 20 enemies while on horseback.馬上で20体の敵を倒す 10 Centaur Charge Charge around as the centaur and take out 40 Telmarines.Centaurとして突撃し、40人のTelmar兵を倒す 15 Reply To All Issue a reply to 100 Telmarine enemies in the battle.戦闘で100人のTelmar兵に報復する 15 Salubrious Slumber Send 10 guards to sleep with Cornelius sleep potions.Corneliusの眠り薬で10人の衛兵を眠らせる 10 Coastal Guardian~Aslan s Giftゲームを進めていけばすべて解除される。 Treasure Meisterステージセレクト画面に各ステージで開けた宝箱の数が表示されるので、それを参考にすればよい。見つからない場合は下記スレッド参照。http //www.xbox360achievements.org/forum/showthread.php?t=88814 Find A Friend、Fun With Friendsコントローラ2個を用いての協力プレイが必要。最終ミッションのDefeat the Telmarinesがお奨め。ステージセレクトで6章を選択し、真正面のゲートに入るとプレイ可能。両手でコントローラを1つずつ同時操作できるくらいに簡単なので、慣れれば1ミッション3分以下で回せる。※回数はセーブされないのでダッシュボードに戻ったり電源を切ったりせず、15回連続でやるとよい。 Caspian s RetributionCaspian王子で200人倒す。 Girl PowerSusan(女アーチャー)で75人。 Remarkable RodentReepicheep = ネズミ。 Trumpkin s DelightTrumpkin = ドワーフ。 Equestrian Antics人間のキャラクターが馬に乗るエリアがあるので、そこで敵を20体倒す。 Centaur ChargeCentaur(ケンタウロス)の走りながらの攻撃で敵を倒す。 Reply To All巨人の背中に乗って操作して100人倒す。 Salubrious SlumberCornelius(爺さん)の特殊攻撃で眠らせる。 解りにくい敵攻略法 5面ラストの魔法ババア+狼+小人・・・狼と小人が交互に攻撃してくる間に石が落ちてくるので、石を持ち上げババアにあてる。1セットで1個しか持てる石が落ちてこないので注意。 6面MIRAZ・・・攻撃と同時にガードし、MIRAZがしゃがみ込んだらネズミに交代し、指定されたボタン(B→A連打)を押す。